Lego Brick Assignment:

3D Modeling and Printing Reflection:
Throughout my high school years, I took various classes relating to 3D printing and modeling. In my engineering class, we were tasked with picking a kids toy, reverse engineering it, 3D modeling a specific part, and printing it. We typically used basic programs like sketch up and other web-based modeling programs, but they were surprisingly similar to fusion that we used just recently. I also have a 3D printer at home and have printed a bunch of random trinkets and things I thought were cool. I haven’t used it in a while, but a lot of the same principles applied in this class. I also have personal experience in a 3D modeling program called Blender. I made basic renders, animations, and physics simulations. These projects definitely translated to fusion as I felt very comfortable navigating a 3D space.
During the 3D modeling assignment, I felt very comfortable with the software. The transition from my personal experience to this program felt very smooth and I was able to complete the assignment very quickly. When it came to printing, we actually used the same software as I used at my home printer. I was able to upload my files and slice them very quickly and easily. I have not used my printer in awhile, so I feel like this assignment was helpful in the sense that I was able to get some of the rust off my previous skills.
Although I didn’t learn much since I was already very familiar with this topic, I learned how to navigate and use a new program. I definitely see myself using fusion in the future as it is very intuitive while maintaining a high ceiling of capabilities. I have a materials processing class next semester, and I definitely foresee using this program to create basic models and diagrams before beginning a project. I think it will definitely be helpful in imagining what I want to create before I commit to physical materials. It may also help with bills of materials, stress tests, and overall build statics when material properties are applied.